The Institute
of Contemporary Arts, The Mall, London SW1Y 5AH
13 - 20 Feb 2008
Planar hosts two speculative, playful
and interactive design models or ‘tools’, one digital and
one physical that seek to engage an audience in a novel fashion design
process.
The project stems from a set of earlier research drawings of aircraft fuselage
and wing panelling. Isolated from the source aircraft, these sections suggest
forms, silhouettes and details that can be applied as possible design shapes
for garments.
By selecting a drawing from the menu, the user can manipulate the form over
the screen figure in two ways.
Option 1 allows the user to rotate, scale and continually change line colour
on a single selected drawing, creating various configurations and perspectives
before settling on a ‘fashion composition’.
Option 2 allows the user to rotate, scale, position and overlay up to six different
drawings (although not alter their colour) and thereby create elaborate
layers of design information before settling on a desired ‘fashion
composition’.
The die-cut paper shapes, again sections of aircraft, can be folded or treated
as desired by the studio visitor and then affixed accordingly into the
accompanying structure. By altering the direction, height or proximity
of the angle poise lamps, the user can play with the resulting shadows,
which again can become the basis of outlines and silhouettes for garments.
The overall intention is to develop and communicate a peculiar yet motivating
fashion story, which conveys how design ideas for clothes might be found
in unusual yet appropriate means. Planar serves to illustrate how such
atypical design approaches might compliment the more conventional or traditional
methods of conceiving and creating fashion.